The Digital Antiquarian: Making Ultima Underworld (Part 1)
The Digital Antiquarian begins taking a look at the history of Looking Glass Studios and their first game.
The Digital Antiquarian begins taking a look at the history of Looking Glass Studios and their first game.
A 1985 interview with Richard Garriott from the issue of Family Computing that ran in July of that year. In it, the Ultima creator discusses his latest project (Ultima 4) and his quest for the “ultimate” Ultima.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 6, covering areas such as conversation syntax, object design, and Origin’s in-house map editor.