Paul Barnett And The Original Ultima 1 Logo
Paul Barnett shows off the original painted card for the Ultima 1 logo, and explains a bit of its history.
Paul Barnett shows off the original painted card for the Ultima 1 logo, and explains a bit of its history.
BioWare Mythic’s creative director, Paul Barnett, has posted a short video praising Stephen Emond’s book, Ultima: The Ultimate Collector’s Guide.
Deckard has resumed posting content at his site, UO Journal, with a pair of articles looking at the state of UO — its community and its future — in 2012.
Electronic Arts has updated UltimaForever.com with a new section giving a brief history of each game in the series.
Ray Muzyka and Greg Zeschuk, in an interview with Joystiq about online gaming monetization models, dropped a small teaser about an upcoming free-to-play project that BioWare (or one of their sub-studios) have in the works.
BioWare Mythic’s creative director briefly left many of us with the impression that he was leaving the company for a new job in California. As it turns out, this is not the case…though he does now have an office in Sacramento as well.
Paul Barnett, BioWare Mythic’s creative director, delivered a talk at GDC China about the global reach of games, and how developers can slam hard into local limitations that hamper their titles.
In the wake of Publish 72 and the accounts migration brouhaha, Ultima Online appears to have gained some new art assets…and has lost its producer.
UOJournal looks at some of the upcoming changes to Ultima Online user account management and reports on the significant details thereof.
After leaking a couple days early, the UltimaForever.com website has gone livem offering a little bit of Ultima history and a free download of Ultima 4.