Spam Spam Spam Humbug 154 – Oh no, not Moonglow again!
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems developer (and “Ultima 8” project director) Mike McShaffry.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Spam Spam Spam Humbug looks at making the transition from being a game consumer to being a game creator.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Ian “Tiberius” Frazier, Team Lazarus’ former leader, is now the lead designer for the next Mass Effect game.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about #BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Cloud Imperium Games, Chris Roberts development company, have added a third office in Santa Monica, California, to support development of Star Citizen.
A set of images of the maps of Ultima V: Lazarus, from concept to completion.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.