BioWare Mondays
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.
Kevin Fishburne has added rotating pieces to the list of persistent world objects supported in Sanctimonia, his Ultima-inspired PvE MMORPG.
Event details for Ultima Online’s 16th Anniversary have been announced, a revised Publish 83 will be (or was) pushed to the Origin and Izumo shards.
Kevin Fishburne has made significant progress on his Ultima-inspired PvE MMORPG over the last week. A “use” button has been implemented, and he has worked out positional lighting and persistent object destruction.
I felt really under the weather yesterday, and feel that way again today. So the list of links is back for another week. Shoot me…no, really, please do.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Raph Koster chatted with MMORPG.com recently. Here are his comments on Ultima Online, which were made during the course of the interview. (Image credit: Cory Doctorow)