Random Wednesdays

So now that Neverwinter is in open beta, the discussion on at least some gaming sites has turned toward the question of which classes should be added to it next. Because what better way to discuss a recently-launched game than by speculating wildly about stuff that isn’t in it yet?

If you’re curious about the game itself, there have been several previews of it published, although not all of these have been positive. There has also been at least one interview with a developer published in the last week, as well as a couple of developer journals focusing on the game’s Foundry feature.

Also: this trailer, featuring Beholders.

BioShock Infinite was on sale at some point last week, and may still be for all I know. As well, one of the game’s villains, the mechanized Songbird, is available as a plush toy now.

The game has done remarkably well, by the way; it moved at least 3.7 million copies, significantly outselling previous entries in the series. This wasn’t enough to stop Take-Two from posting a loss, mind you, although at least their year-on-year revenue is trending upward.

Ken Levine, for his part, is already working on his next game.

If you haven’t become familiar with Dead End Thrills and its glorious collection of ultra-high-resolution game screenshots, well…you’re missing out. Head on over to check out the latest batch of BioShock Infinite screenshots the author there has put up.

Some other BioShock-related fan efforts worth checking out include these vigor bottles, an amusing take on just how much food the player consumes in the game, what happens when Elizabeth, the in-game companion, drops her polite air, a truly excellent little short film, and (naturally) more cosplay.

EDGE, meanwhile, has published a retrospective of sorts, looking at the genesis of Irrational Games.

Oh, and this guy didn’t like BioShock Infinite, apparently.

Former Big Huge Games composer Grant Kirkhope will be working on the soundtrack for the upcoming Castle of Illusion remake, apparently. He also posted the soundtracks for some of the Nintendo games he worked on to his Bandcamp account; pay what thou wilt to obtain them!

Speaking of Big Huge Games, author R.A. Salvatore discussed the now-closed studio in a recent interview, in which he expressed his hope that someone would buy up the Amalur IP and elect to make another game with it. And if you happen to be a) a PlayStation Plus member and b) European, Kingdoms of Amalur: Reckoning should be available to you for free next month. Do consider giving it a try!

GOG released Eschalon: Book 1 and Book 2 last week.

There wasn’t much news from Eidos Montreal published in the last week, apart from this interview about Thief.

This interview with the creators of Driftmoon may also be of interest to some.

And, as noted in the teaser text for this article, Warhorse Studios’ Dan Vavra has published a lengthy list of things he hates about Skyrim. He’s a remarkably unfiltered, plainspoken person, Mr. Vavra.

3 Responses

  1. Sanctimonia says:

    “Art, art endures through time and hardship
    It defines history
    Defines culture and religion
    Art indures through pain”

    “Are you ready?”

    “I’d almost say it was disappointing if there wasn’t a little pain involved”

    Crazy video. Holy-flying-cows crazy. Guess that’s stock Bioshock-stuff?

    • WtF Dragon says:

      Most BioShock subject matter is looking at crazy in the rear-view mirror.

      • Sanctimonia says:

        Hmm. The only game I can remember making me feel crazy/uncomfortable is Soldier of Fortune II for Windows. They way it let you use your knife on dead bodies was disturbing.

        If TESO starts getting people on content quests then it will be expensive and fail; it should use an EVE-like model of player freedom and integrate mechanics for social constructs like buddies, circles, groups, etc. Voting on which player within 100 yards gets to decide where the “quest” goes and adventuring from there.