Sanctimonia: Architectural GUI
Kevin Fishburne has implemented a basic architectural GUI for crafting structures in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Kevin Fishburne has implemented a basic architectural GUI for crafting structures in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Miguelito at IHateMMORPGs sat down with Shroud of the Avatar executive producer Starr Long to chat about Origin Systems, Shroud of the Avatar, and Lord Blackthorn’s favourite games.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
The weekly round-up of news related to Bethesda Softworks and Game Studios, their excellent RPG series (The Elder Scrolls), and any other titles they might be working on or publishing.
Another week, another round-up. Square Enix really stepped it up this week…in the “bad DRM policies” category.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Kevin Fishburne has had a bit of a breakthrough getting block textures to work on persistent world objects in his Ultima-inspired, PvE MMORPG, Sanctimonia.
Contractual disputes! Dev chats! Meta-quests and keynote speakers! All this and more, within.
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
MMORPG development veteran and former Origin Systems developer Starr Long has signed on with Portalarium as the executive producer for Shroud of the Avatar.