Ultima 9: Isometric Dungeon Screenshot
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Mike McShaffry worked at Red Fly Studios for a while. One project he spoke of in our interview was a Darth Maul-focused Star Wars game, which GameInformer will have more information about next month.
To mark the 20th anniversary of Ultima 8’s release, the Ultima Codex interviewed one of the game’s most well-known team members, programmer and designer Jason Ely.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Martian Dreams, covering areas such as the game’s alpha testing, the clue path and plot, the planned dream world encounters, maps, tilesets, and in-game flags.