Dragon Age: Inquisition Used to Have a More Interactive World
BioWare removed a number of features from Dragon Age: Inquisition between PAX Prime 2013 and the game’s release date.
BioWare removed a number of features from Dragon Age: Inquisition between PAX Prime 2013 and the game’s release date.
Felipe Pepe is assembling a book of nearly 300 reviews of cRPGs from throughout the history of the genre.
Mike Winterbauer, an artist who created the box cover art for (among other things) some of the Wing Commander and Might & Magic games, has written about about his work on these and other...
Kotaku takes a look at bizarre foods in various RPGs, and discusses (briefly) the party’s utter life-and-death reliance on food in Ultima 3.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Some of you may recall that I’ve mentioned Warhorse Studios in various Wednesday round-up posts. This Czech studio — headed up by some big names in gaming, none of them particularly known for RPGs...
An editorial at Kotaku takes an in-depth look at Mythic’s Ultima Forever, its development history, and what the future holds for it and the Ultima name.
The weekly round-up of news pertaining to former Interplay developers and their various new projects.
Warren Spector has been busy over the last week or so, and not just because he accepted a teaching position with the University of Texas’ game design programme.
The weekly round-up of news related to Bethesda Game Studios and their excellent RPG series, The Elder Scrolls. And any other titles they might be working on.