Spam Spam Spam Humbug: Episode 63 – Game Bosses, the Return
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
IronOak Games will be adding a bunch of new things — including an entire second act of its story — to For The King in an upcoming update.
Goldenflame Dragon has been working on targeting (a combat feature) in The Dark Unknown again.
Gallara Dragon joins us to discuss the latest news about the Ultima Dragons 25th anniversary bash. And then a bunch of us disucss random things.
The Kickstarter campaign to crowdfund the Ultima Dragons 25th Anniversary Bash ends tomorrow!
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
The Ultima Dragons are raising funds, via Kickstarter, to make their 25th anniversary bash at Disneyland a reality.
Let’s take a look at different forms of conversation systems that crop up in games.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?