Spam Spam Spam Humbug: Episode 58 – DEFCON3 & NPC Dialogue
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
E3 has come and gone. There were actually some pretty neat things presented thereat, albeit EA has once again refused to announce a new single-player Ultima.