Spam Spam Spam Humbug: Episode 82 – First Fan Projects
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Let’s talk about our first Ultima fan projects, our first explorations of programming, and/or our first experiences messing with a game’s editing toolkit.
Slashing Dragon takes a look at the development process of Ananias, focusing (for now) on the creation of game content and how to balance combat.
Slashing Dragon has released version 2.3 of Ananias, but will be putting further development of the game on pause for a bit.
A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.
OtherSide Entertainment introduce us to the men tasked with bringing Underworld Ascendant’s Lizard Men to life.
Version 2.1 of Ananias, Slashing Dragon’s roguelike for mobile devices and PCs, has been released.
Slashing Dragon has published the 2016 download and purchase statistics for Ananias.
Richard Garriott’s memoir, Explore/Create, was released on January 10th.
Where did it all start, our respective fascinations with computers and gaming consoles? What were the systems — and who were the people — along our technological journeys?