A Year of Portalarium: 2012 in Review
The Ultima Codex takes a look back at the news concerning Richard Garriott and Portalarium from 2012.
The Ultima Codex takes a look back at the news concerning Richard Garriott and Portalarium from 2012.
In which we look at the news related to Mythic Entertainment’s upcoming Ultima Forver that came out in the last year.
Scans of the first few pages of the Ultima articles in this month’s edition of Chip PowerPlay, the German gaming magazine that is re-launching with this issue.
The first logo concept developed for Ultima Forever – and then not by Mythic – didn’t really look like much.
A brief look at the graphical evolution of Ultima Forever, from its inception as a Microsoft Excel table to its present-day form.
An early piece of concept art for Ultima Forever, showcasing Mythic’s re-imagining of the Avatar.
Paul Barnett’s talk about Ultima Forever at GDC Online can now be viewed for free via the GDC Vault!
Gamasutra has a video of Raph Koster’s presentation at GDC Online 2012, in which he revisits his ‘Theory of Fun’ (now a decade old).
The weekly round-up of news about BioWare, their various sub-studios, and the various RPG titles and series that they have produced or are working on.
Massively and The Verge have posted articles filling in more details about Paul Barnett’s GDC Online talk…or, at least, its content.