Spam Spam Spam Humbug: Episode 58 – DEFCON3 & NPC Dialogue
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
Gamers Nexus chats with Richard Garriott about Ultima Online and the origin of MMORPGs.
On one hand, it sounds like any other MMORPG, albeit with a toolkit allowing modest amounts of player-generated content to be incorporated into the larger game. On the other hand…is this something?