The Dark Unknown: Patreon; Art Book Progress; NPC Schedules; Day/Night Cycle
Goldenflame Dragon has launched a Patreon page to support development of The Dark Unknown, and will be adding NPC schedules and a day/night cycle to the game.
Goldenflame Dragon has launched a Patreon page to support development of The Dark Unknown, and will be adding NPC schedules and a day/night cycle to the game.
The Ultima 6 Remake team have posted a short update to the project’s Facebook page, letting us know that they’re still working on things.
Fregas Baratis has been making some changes to the map and collision detection in his Ultima-inspired RPG, Omega.
Not an Ultima-inspired game, but a game with little callouts to Ultima baked into it.
Goldenflame Dragon has implemented a few new features in The Dark Unknown.
Fregas Baratis has added monster spawns and rudimentary player, monster, and NPC stats to his Ultima-inspired project.
Neocron Dragon has plans to expand uUltima beyond support for Ultima 1.
Goldenflame Dragon released a playable, web-based demo of The Dark Unknown…in late March.
The team at Whiskeybarrel Studios are interested in creating an Ultima-like game, and want input from the community as to what makes the series so compelling.
Neocron Dragon explores different UI options for uUltima, and details a tribute to the Ultima Dragons he plans to include in the game.
A lengthy debrief session for those who planned, helped organize, and/or attended the Ultima Dragons 25th Anniversary Bash last month.