Ultima 6 Remake: Brawl Engine
The Ultima 6 Remake, an Exult-based re-creation of Ultima 6, has implemented the nightly brawls in Jhelom.
The Ultima 6 Remake, an Exult-based re-creation of Ultima 6, has implemented the nightly brawls in Jhelom.
The Ultima 6 Mod for Exult — now known as the Ultima 6 Remake for Exult, it seems — has moved away from its MySpace-based website, has posted updates of its progress, and needs help from GIMP artists and usecoders.
I have updated Ultima Aiera’s copies of the snapshot downloads for Pentagram and xu4, both because they were out of date anyway and because of the recent SDL fixes for the OS X versions.
The latest version of Exult (1.49) has been proted to Haiku, an open-source operating system inspired by BeOS.
Scythifuge is looking for usecode-experienced coders , and pixel artists who can draw animation frames for all the various fine-looking creatures he has come up with thus far, for The Savage Empire Remake.
Lanica, who crafted the PocketPC port of Exult many years ago, has shifted his attention to iOS development, and has begun working on an Exult port for that platform.
An issue with deprecated OS functions in the latest version of OS X — code-named “Lion” — causes SDL-based games to crash.
Scythifuge has posted another image of the artwork — bamboo trees, this time — he has created for his Exult-based remake of Savage Empire.
Scythifuge continues generating phenomenal pixel art for his Exult-based remake of Savage Empire, including stackable waterfalls, giant wasps, and a (very) large bear.
After 3 years, 8 months and one day of no news, Eric Fry has updated the Nuvie website to announce that after eight years of development, the first official release of his Ultima 6 engine is available. “In Mani Corp,” indeed!
Scythifuge has posted another thread to the Exult forums, showing off a couple more pieces of artwork he has created for his Exult-based remake of Savage Empire.