“Ultima 8: Exult” Adds the Necromancers Enclave
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The “Ultima 8: Exult” team have implemented another area of Tenebrae from “Ultima 8” in the “Exult” engine.
The ever-so-talented Grant W. Chapman has been churning out many new sprite sheets to support various fan projects (especially “Ultima 8: Exult”).
A new stable build of “Exult” has been released, bringing many bugfixes and SDL 3 support to the cross-platform “Ultima 7” engine.
The upcoming version 1.3 release of “The Ultima 6 Remake” for “Exult” will feature working ship cannons…as befits “Ultima 6”.
Ideal Dragon is hoping to make NPC dialogue in his “Exult”-based remake of “Ultima 8” a little more dynamic.
Ideal Dragon has moved on to implementing Argentrock Isle in his ongoing “Exult”-based remake of “Ultima 8”.
Ideal Dragon has finally – to his great relief – finished building the Tenebrae city walls in his “Exult”-based remake of “Ultima 8”.
The “Exult” engine now supports using custom introduction and endgame cutscenes, and also allows for the use of cutscenes during normal gameplay.
Ideal Dragon is making a few changes to the world of “Ultima 8” in his “Exult”-based remake of the game.
Ideal Dragon has made significant progress in remaking “Ultima 8” using the “Exult” engine over the last few weeks.
A couple images of what the Palace of the Tempest, from “Ultima 8,” looks like when rebuilt in the “Exult” engine.