Richard Garriott Reflects on Forty Years of Game Development
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
GamesBeat sat down with Richard Garriott at Gamelab Barcelona for a wide-ranging interview about his life and his career in game development.
Richard Garriott discusses the difficulty Origin Systems had when pitching the concept of Ultima Online to EA.
For lack of any decided-upon topic, we instead talk about random bits of gaming news…notably, the Nintendo Switch and Mass Effect: Andromeda.
Brian Heins, the game director for Obsidian Entertainment’s newly-released Tyranny, previously worked on Ultima X: Odyssey.
Spam Spam Spam Humbug chats with Starr Long about Shroud of the Avatar’s Release 32, its now-persistent world, and the land rush that players have been participating in over the last couple weeks.
In hindsight, it was obvious that at some point, WtFD would have to eat some of his words regarding the Kim Karsdashian iOS game.
EA has been teasing “mystery titles” for its 2018 lineup, including new takes on a couple of (unspecified) old IPs.
Spam Spam Spam Humbug reviews development on (and news about) Ultima Online that took place in 2015.
Spam Spam Spam Humbug chats with Richard Garriott and Starr Long about the genesis and first years of Ultima Online.
The Digital Antiquarian looks at the first partnership between Origin Systems and EA, and at the development history of Ultima 5.