Spam Spam Spam Humbug 114 – An Inertia of Legend
A rebroadcast of the Ultima Codex’s interview with former Origin Systems lead programmer about the development of Ultima 9.
A rebroadcast of the Ultima Codex’s interview with former Origin Systems lead programmer about the development of Ultima 9.
We wax nostalgic about Mythic and EA’s short-lived attempt to reboot the Ultima franchise on mobile, before moving on to other topics.
Author Wes Locher chats with us about Braving Britannia, his new book about the experience of players and developers of Ultima Online.
Film Goblin attempts to recap the Ultima series, and heaps some praise upon it…but also errors in numerous details.
The Stygian Abyss expansion for Ultima Online has been pulled from the Origin Store, as this content is now going to be included in the base game as part of the Endless Journey rollout.
Rumours have been circulating that Microsoft might be looking at buying up EA. Or Valve. Or the PUBG developers.
In which we explore headcanon, what-if scenarios about Sosarian and Britannia history, and even where some Ultima games themselves took canon in a different direction.
A previously unpublished 2014 interview with Richard Garriott, in which he discusses Ultima 9, Ultima X, Shroud of the Avatar, and other things besides.
In which Raph Koster — Designer Dragon, the original designer working on Ultima Online — tells still yet more stories from that game’s earliest years.
What better way to mark the 20th anniversary of Ultima Online than by hearing stories from the original designer thereof?