Richard Garriott at GDC: The Evolution of Games
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Three videos spotlighting a bunch of the features of 38 Studios’ upcoming RPG, Kingdoms of Amalur: Reckoning. It would seem to have a lot of RPG features, more than just an open world. And hey, it’s Tibby presenting the game in the videos; you should watch them just for that.
The Wing Commander CIC team posted tons of updates — all of them awesome — yesterday, releasing tons of material related to all the Wing Commander games.
Seven years ago today, Ultima Aiera was launched as an alternative to Ultima: The Reconstruction (another project archive), and the home of The Ultima Orphanage. My, how things have changed!
Electronic Arts has promoted BioWare from an EA Games studio to a label within the company on par with EA Games itself; BioWare is now EA’s dedicated RPG label.
UOJournal looks at some of the upcoming changes to Ultima Online user account management and reports on the significant details thereof.
I’ll be offline for pretty much all of the weekend, so feel free to read up on this selection of gaming-related news and discuss anything — related to the links, or not — amongst yourselves.
The no longer anywhere even remotely approaching nightly open thread at Ultima Aiera. I’m posting it early today because I’m crazy-busy with stuff to do in real life. Plus, the site’s getting a MySQL update tomorrow, so I don’t want to add much in the way of new content until that is finished.
The head of development for EA Sports, Andrew Wilson, delivered a talk in which he discussed pricing models for games in the “Gaming 3.0” future. And believe me, it’s way more interesting than that buzzword-laden phrase suggests.
UOJournal looks at the question of how many players are still active in Ultima Online, and comes away with some figures that I think, at least, are surprising.
The Middle-Aged Gamer interviewed some of the more well-known members of the Ultima X: Odyssey development team back in 2008, and posted the entire discussion on his blog.