OpenMW: Transitioning From Ogre3D to OpenSceneGraph
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
The OpenMW team have begun transitioning the project from Ogre3D to OpenSceneGraph.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.