Spam Spam Spam Humbug: Episode 58 – DEFCON3 & NPC Dialogue
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.
Richard Garriott chatted with 80 level about Shroud of the Avatar’s development, and gave a rough release target for the game.
OtherSide Entertainment have announced that Underworld Ascension now goes by the name Underworld Ascendant. And they have released some concept art — and a music track — for the game!
Starr Long will be discussing crowdfunding and crowdsourcing — using Shroud of the Avatar as an example — at GDC Next in November.
Chris Roberts’ new game, Star Citizen, was announced today. It looks incredible.
The Ultima 7-inspired 3D RPG, after going dark for almost four years, has resumed development. And this time, the developers are trying to crowdfund the game!
Following in the wake of Double Fine’s awesome crowdfunding success, inXile Entertainment has finally got around to setting up the Kickstarter campaign for Wasteland 2, their proposed sequel to the grandfather of all post-apocalyptic RPGs!
Double Fine, the independent development studio behind such titles as Psychonauts and Stacking, decided to try something a little different in an effort to fund an upcoming, old-school-style adventure game that they want to make. The solution they came up with was…pretty damn awesome, actually.