Through the Moongate 18 – Ultima V: Warriors of Destiny
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.
Join Spam Spam Spam Humbug for a complete reading of Andrea Contato’s “Through the Moongate”! This episode covers the development and release of Ultima 5 across various platforms.
This episode covers the development of Ultima 5, and the fracturing of Origin Systems into its New England and Texas offices.
In a multiplayer game, it is inevitable that some players will abuse or take advantage of others. Which of these behaviours, if any, should developers allow to take place, and which should they work to prevent?
Well, it’s sort of about Blizzard. And Origin. And some games. And there are some technical difficulties.
The Digital Antiquarian takes a lengthy look at Electronic Arts’ acquisition of Origin Systems.
In which a geek-out session about the Ultima games becomes a springboard for discussion about a new book on the history and people of Origin Systems.
Always nice to see modern gaming publications acknowledge the profound impact Origin Systems had — and continues to have — on the gaming industry.
Jimmy Maher gives us a lengthy and insightful look at the development history of Ultima 6, as well as its reception, and how it changed things at Origin.
What even makes dialogue interesting in RPGs? What works, and what doesn’t?
In which we discuss voiceovers in games, how difficult they are, why it would be a bad idea to crowdsource voiceover work…and then eventually we get into crowdsourced NPC dialogue in general. Sort of.