Mythic’s Final Months: Seven Game Prototypes and Another Classic Franchise
In which we examine some hints, from LinkedIn, as to what may have been going on at Mythic in the studio’s final months.
In which we examine some hints, from LinkedIn, as to what may have been going on at Mythic in the studio’s final months.
In which we look at the news related to Mythic Entertainment’s Ultima Forver that came out in the last year.
VentureBeat interviews Mythic’s Carrie Gouskos about Ultima Forever and its forthcoming female character classes. Along the way, Gouskos lets slip that we’ll be seeing the female fighter quite soon. (Also: art samples!)
Carrie Gouskos, the producer for Ultima Forever, was interviewed by Capsule Computers recently, and had a bit to say about what is in store for U4E in the near future.
Richard Garriott paid a (surprise?) visit to Mythic’s offices in Fairfax, Virginia.
An editorial at Kotaku takes an in-depth look at Mythic’s Ultima Forever, its development history, and what the future holds for it and the Ultima name.
A closer and more detailed look at the economy changes implemented in Ultima Forever version 1.2.17, which was released on the Canadian App Store yesterday.
I had the opportunity to visit Mythic Entertainment’s studio in Virginia, and to catch up with Ian “Tiberius” Frazier in Baltimore, over the weekend.