Check Out “Akalabeth 128”, A Commodore 128 Port of “Akalabeth”
A port of “Akalabeth” from AppleSoft BASIC to MS BASIC, for the Commodore 128.
A port of “Akalabeth” from AppleSoft BASIC to MS BASIC, for the Commodore 128.
Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato’s “Through the Moongate”.
Spam Spam Spam Humbug will be, for the next several weeks, doing a complete read-through of Andrea Contato’s “Through the Moongate”.
Fans of games do a lot of things out of love for those games…but publishers and developers aren’t always supportive of these.
A pair of ports of Richard Garriott’s Akalabeth, to the GW-Basic and MSX BASIC programming languages.
Kingspud has just about finished his series of tutorials which step through the code for the original, Applesoft BASIC version of Ultima 1.
Odkin figured out how to get a look at the Apple II source code, using only Apple II OS commands and the original game data files. While I can’t post his findings (e.g. the actual game code) here, his explanation of his method is something anyone with an original copy of Ultima and an Apple II could follow.
Kingspud, the man behind the Ultima 1 Revisited project, has begun posting a series of tutorials which examine, line by line, the code underneath Ultima 1.
An intriguing project, by a fellow who goes by the handle kingspud, to re-create Ultima 1 from scratch on an Apple IIe, using Applesoft BASIC.