Ananias Roguelike: Introspection; Content Creation and Balance
Slashing Dragon takes a look at the development process of Ananias, focusing (for now) on the creation of game content and how to balance combat.
Slashing Dragon takes a look at the development process of Ananias, focusing (for now) on the creation of game content and how to balance combat.
Slashing Dragon has released version 2.3 of Ananias, but will be putting further development of the game on pause for a bit.
Slashing Dragon’s roguelike, Ananias, has been released for iOS devices.
The Exiled, an Ultima Online-inspired MOBA-meets-MMORPG, will be launching on Steam next week.
How do our children — or our nieces, nephews, and other young children we know — respond to classic PC and console games?
Richard Garriott’s memoir, Explore/Create, was released on January 10th.
Where did it all start, our respective fascinations with computers and gaming consoles? What were the systems — and who were the people — along our technological journeys?
Let’s talk about game bosses. The memorable ones, the hard ones, the dumb ones…and maybe even the absent ones.
The latest version of Ananias adds two-handed weapons, larger rooms, player animations, and more!