Random Wednesdays
I have to say…the upcoming EverQuest games are, to my mind, jaw-droppingly awesome in terms of the sort of sandbox play they’ll allow for. Or, at least, that’s my hope.
I have to say…the upcoming EverQuest games are, to my mind, jaw-droppingly awesome in terms of the sort of sandbox play they’ll allow for. Or, at least, that’s my hope.
An update for Ultima Forever hit the iOS App Store last night, bringing performance and audio optimizations to the game.
Mythic quietly updated Ultima Forever a couple days ago, overhauling the number and kinds of keys given out as daily rewards for players.
Mythic have delayed the worldwide release of Ultima Forever (for iOS) by a few weeks, to spend more time tuning the game’s economy and performance.
Another week, another round-up. Square Enix really stepped it up this week…in the “bad DRM policies” category.
The latest update to Ultima Forever: Quest for the Avatar hit iTunes this evening. Following the last update, I argued that the freemium pricing could use an adjustment; that adjustment was actually made back...
Contractual disputes! Dev chats! Meta-quests and keynote speakers! All this and more, within.
A closer and more detailed look at the economy changes implemented in Ultima Forever version 1.2.17, which was released on the Canadian App Store yesterday.
An update to Ultima Forever went live on the Apple App Store today, bringing an economy adjustment, an experience rebalance, and other improvements to #U4E.
Because there doesn’t appear to be any news from Larian Studios this week, and because I totally missed posting anything on Wednesday.