GameInformer: The History And Evolution Of First-Person Melee Combat
GameInformer’s look at the history of combat in first-person games begins with Ultima Underworld.
GameInformer’s look at the history of combat in first-person games begins with Ultima Underworld.
Spam Spam Spam Humbug gets group! WtF Dragon is joined by Boolean Dragon, Linguistic Dragon, and others to discuss Obsidian Entertainment’s new RPG, Pillars of Eternity.
The latest update to Ananias Roguelike overhauls the game’s look and character creation UI.
A Year of #Portalarium (and #LBSotA): 2014 in Review – In which we look at the news related to Richard Garriott, Portalarium, and Shroud of the Avatar that came out in the last year.
Bill Randolph graciously took over an hour out of his busy schedule to chat with us about his work at Origin Systems, especially on Ultima 9. He answered a number of questions about the game and its development, and shed some new light on its difficult development.
An image from early in Ultima 9’s development, showing the Avatar exploring a dungeon in an isometric view.
An action RPG made with a custom raycasting engine that sees players exploring the eight Britannian Anti-Virtue dungeons, and eventually the Stygian Abyss as well.
Portalarium have announced that the overland map in Shroud of the Avatar will be returning to a 3D, real-world art style, consistent with the 6-month and RTX demos of the game.
Mike McShaffry, the project director for Ultima 8, graciously agreed to answer a number of questions from the Ultima fandom.
Portlarium have brought a 3D animator — Melissa Soest — on board, presumably to fill the vacancy in the team left by Isaac Oster.