Tagged: 3D

What is your favourite early Ultima art style?

What is your favourite early Ultima art style?

I’m cribbing this idea directly from the Wing Commander CIC, by the way. The Ultima games have seen a tremendous evolution in their graphical styles and in-game artistry. Part of this is due to...

Added: Ultima 6 Minecraft Conversion

Added: Ultima 6 Minecraft Conversion

I joked, some time ago, about building a Minecraft-based model of Britannia. Now, I don’t know if the Rules of the Internet state, at any point, that any articulated idea will, after a set...

Return to the Serpent Isle: Portraits!

Return to the Serpent Isle: Portraits!

As noted back in their August update, Team Return have welcomed into their fold Jolyn “Nytefall” Kitzer, who was the lead 2D artist for Ultima V: Lazarus. In the intervening months, she has produced...

Restored: A Legend is Reborn/ERA

Restored: A Legend is Reborn/ERA

This project began as an ambitious remake of Ultima 1. However, due to the fact that Peroxide couldn’t get formal permission from Electronic Arts to make an actual Ultima game (not that this should...

Return to the Serpent Isle: October Update

Return to the Serpent Isle: October Update

Team Return have posted their latest update, detailing the progress made this month on their ambitious new Ultima adventure. As has been the case in previous months, much of their news concerns “under the...

Ray-traced Ultima goodness

Ray-traced Ultima goodness

While doing some reading for his Masters programme, Dino stumbled upon a lecture on ray-tracing (a 3D rendering technique) that featured some Ultima-themed artwork as an example: Notable elements in the diagram include the...

Titans of Ether: September Update

Titans of Ether: September Update

Direhaggis has posted the latest update to the Redemption website. Therein, team member Spyder encourages everyone to register for the project’s forum, wherein they will find all manner of little bits of bonus content...

Game conveniences we take for granted

Game conveniences we take for granted

Apropos of this, this list of the “Top 10 Current-Gen Conveniences We Take For Granted” from GameFAQs seems relevant. For example: #6: Objective Markers Remember how in old RPGs, you would be told to...

Paul Barnett: "Why games are important"

Paul Barnett: "Why games are important"

One more interesting thing from Paul Barnett’s Twitter feed for today. Here, he draws attention to a video he did for AbleGamers, a gaming news & reviews blog with a focus on disabled persons...