RocketHub Interviews Stephen Emond
After the phenomenal success of his effort to crowdfund his Ultimate Ultima Collector’s Guide, Stephen Emond has been interviewed by RocketHub, and gets the chance to tell his story.
After the phenomenal success of his effort to crowdfund his Ultimate Ultima Collector’s Guide, Stephen Emond has been interviewed by RocketHub, and gets the chance to tell his story.
The Savage Empire Remake hasn’t seen huge amounts of progress over the last few months, but it is still being worked on, and is getting some assistance from another Exult-focused project team.
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Shattered Moon has made a few improvements to Classic Ultima Online, his multiplayer game made in the style of Ultima 4. Notably, he has implemented Ultima-like merchants in the game, and has made a few UI changes as well.
Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
Because of a particularly pressing work project, I’ll have to devote hours I might normally use for drafting posts to working on a report instead. As such, the quantity of updates per day might be reduced.
Stephen Emond has created a Rockethub donation hub to crowdfund the last bit of funding he needs to get his Ultimate Collector’s Guide for Ultima published.
A massive write-up about the history of the Ultima series, and each of the games comprising it, is underway at Hardcore Gaming 101.
Fearyourself has decoded the .16 and .4 files from the Ultima 5 folder, extracting the graphics contained therein. Nice guy that he is, he passed along ZIP archives of both graphics sets.