Richard Garriott at GDC: The Evolution of Games
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Richard Garriott gave a version of his “three eras of gaming” keynote talk at GDC Europe this week, and focused a lot on Ultima and Ultima online in its text.
Fearyourself, having reached a point where he feels his Ultima-inspired game engine, Back to Roots, is stable and mature enough, is looking for more people to join the project.
Fearyourself has added boat travel (and most other forms of “vehicular” travel) to his Ultima-inspired game engine, Back to Roots.
Thepal has posted what he describes as a “pretty” (and, to be fair, it is) screenshot of a scene in his Oblivion-based remake of Serpent Isle.
G4TV recently interviewed Chris Roberts, the man behind Wing Commander, and learned that he is anxious to return to game-making…and to the Wing Commander universe.
Well-known old-school gaming blogger The CRPG Addict has started playing through the Origin Systems classic, Ultima 5.
Three videos spotlighting a bunch of the features of 38 Studios’ upcoming RPG, Kingdoms of Amalur: Reckoning. It would seem to have a lot of RPG features, more than just an open world. And hey, it’s Tibby presenting the game in the videos; you should watch them just for that.
A pair of articles released over the weekend give me new confidence that the RPG Tibby is designing for 38 Studios will be more than just a generic fantasy action game.
Courtesy of Bill Randolph and Joe Garrity of the Origin Muesum, Ultima Aiera is pleased to present a series of design documents for Ultima 7, covering areas such as conversation syntax, function design, and Origin’s in-house map editor.
The Wing Commander CIC team posted tons of updates — all of them awesome — yesterday, releasing tons of material related to all the Wing Commander games.