Ultima 1: FM Towns and Commodore 64 Introductions
The introduction sequence and title screens from the FM Towns and Commodore 64 versions of Ultima 1.
The introduction sequence and title screens from the FM Towns and Commodore 64 versions of Ultima 1.
The first three games in the Ultima series have been released on Good Old Games today.
Iceblade from the Forgotten World team may have found a working solution to one of the more annoying — and well-known — bugs in Ultima 9, the Rune/Sigil Bug.
An intriguing project, by a fellow who goes by the handle kingspud, to re-create Ultima 1 from scratch on an Apple IIe, using Applesoft BASIC.
The CRPG Addict continues his journey through Ultima 5, exploring dungeons and towns…and learning just how brutal the fight is to get into the Underworld.
The Forgotten World team are also curious as to what your favourite dungeon (and puzzles therein) from Ultima 9 was.
The Forgotten World team are asking the Ultima fandom whether or not they should modify Ultima 9 to add in a child for Jaana…because apparently, they can do that.
I have a lot of research to do — and a lot of articles to draft — over the next few days. As such, site updates will probably be minimal, if not non-existent, during that time.
News has leaked — at least, I presume it’s a leak — that the next games to be released on Good Old Games will be Ultima 1 through Ultima 3, plus Ultima 4 for free!
To celebrate the release of Wing Commander 1 & 2 on Good Old Games today, Ultima Aiera is pleased to present a series of videos from The Gaming Standards that examine the development of — and influences on — Wing Commander.