Richard Garriott: Blizzard Must Contend With the "Zyngas of the World"
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Richard Garriott argues that Blizzard (and, by extension, Activision) have lost out by not attempting to compete in the social and mobile gaming spaces.
Ian “Tiberius” Frazier, former lead of Team Lazarus and currently the lead designer for Kingdoms of Amalur: Reckoning, gave RPG Codex an exclusive interview…in which he says some very promising-sounding things about the upcoming RPG from Big Huge Games.
About a year ago, someone came to the site looking for a position as an Ultima Online GM. Nearly a year later, let’s check in and see how that worked out for her.
Todd Howard of Bethesda Softworks discusses his influences and the limitations that game developers face in creating immersive worlds. And yes, he uses Ultima 6 as an example.
Zygon Dragon reports that the structures for Moonglow have been completed in this Exult-based remake of Ultima 6. Roofs and NPCs are still pending, however.
I won a draw on the Reckoning Forums to receive a set of three Destiny Cards, the same set that was evidently being given away by Big Huge Games at E3. Naturally, I shot a few pictures as I opened them.
Shattered Moon has made a few improvements to Classic Ultima Online, his multiplayer game made in the style of Ultima 4. Notably, he has implemented Ultima-like merchants in the game, and has made a few UI changes as well.
Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.
Does anyone have a spare Pagan coin from Ultima 8 that they’d be willing to part with?
By popular request, I am proposing a list of ground rules that others can use in their own attempts at an Ultima 6 speed run. Feel free to comment or recommend changes or additions!