Creation takes time. Time is limited.

Ian Frazier Talks About Reckoning

Ian Frazier Talks About Reckoning

Ian “Tiberius” Frazier, former lead of Team Lazarus and currently the lead designer for Kingdoms of Amalur: Reckoning, gave RPG Codex an exclusive interview…in which he says some very promising-sounding things about the upcoming RPG from Big Huge Games.

A Site Visitor's Success Story

A Site Visitor's Success Story

About a year ago, someone came to the site looking for a position as an Ultima Online GM. Nearly a year later, let’s check in and see how that worked out for her.

My Reckoning Destiny Cards Arrived!

My Reckoning Destiny Cards Arrived!

I won a draw on the Reckoning Forums to receive a set of three Destiny Cards, the same set that was evidently being given away by Big Huge Games at E3. Naturally, I shot a few pictures as I opened them.

Classic Ultima Online: Wouldst Thou Like To Buy Or Sell?

Classic Ultima Online: Wouldst Thou Like To Buy Or Sell?

Shattered Moon has made a few improvements to Classic Ultima Online, his multiplayer game made in the style of Ultima 4. Notably, he has implemented Ultima-like merchants in the game, and has made a few UI changes as well.

Kingdoms of Amalur: Reckoning: A Hint of Ultima In The Destinies

Kingdoms of Amalur: Reckoning: A Hint of Ultima In The Destinies

Former Lazarus project leader Ian Fraizer and his team at Big Huge Games have hidden a rather subtle — but quite excellent — homage to the Ultima character classes in the system of “destinies” (class-like character specializations) which they’ve devised for their upcoming RPG, Kingdoms of Amalur: Reckoning.

Ultima 6 Speed Run Ground Rules…Finalized

Ultima 6 Speed Run Ground Rules…Finalized

By popular request, I am proposing a list of ground rules that others can use in their own attempts at an Ultima 6 speed run. Feel free to comment or recommend changes or additions!