Creation takes time. Time is limited.
Double Fine, the independent development studio behind such titles as Psychonauts and Stacking, decided to try something a little different in an effort to fund an upcoming, old-school-style adventure game that they want to make. The solution they came up with was…pretty damn awesome, actually.
The weekly round-up of news related to Bethesda Softworks and their excellent RPG series, The Elder Scrolls.
Site News
February 16, 2012
by
WtF Dragon
· Published February 16, 2012
· Last modified April 20, 2015
RPGCodex scored an interview with Ian Frazier, former lead of Team Lazarus and the lead designer for Kingdoms of Amalur: Reckoning.
Screenshots from, and thoughts on, the recently-released demo for BioWare’s upcoming action RPG, Mass Effect 3.
Site News
February 16, 2012
by
Jc
· Published February 16, 2012
And in a further Back To Roots progress update, I was lucky to continue the progress of dungeon handling.
Site News
February 16, 2012
by
Jc
· Published February 16, 2012
· Last modified April 20, 2015
The backtoroots project has moved forward by forging monsters in the dungeon halls.
The weekly round-up of news related to 38 Studios/Big Huge Games and their upcoming open-world RPG, Kingdoms of Amalur: Reckoning.
Over at the Wing Commander CIC, Bandit LOAF reviews — and much approves of — a new, indie space sim called SOL: Exodus.
The weekly round-up of news related to Piranha Bytes and their two excellent (and Ultima-inspired) RPG series, Gothic and Risen.
Site News
February 14, 2012
by
WtF Dragon
· Published February 14, 2012
· Last modified April 20, 2015
Goldenflame Dragon has made some updates to his Ultima-inspired game, The Dark Unknown. adding combat and loot to it.