The Serpent Isle Remake Suffers a Setback
Thepal, having suffered a hard drive failure, has lost some of his progress on his Oblivion-based Serpent Isle remake. The incident has also given him a rather clever idea, however.
Thepal, having suffered a hard drive failure, has lost some of his progress on his Oblivion-based Serpent Isle remake. The incident has also given him a rather clever idea, however.
Fearyourself has more or less polished off the implementation of classic Ultima dungeons in Back to Roots, and is wondering what he should focus his efforts on next.
A teasing Nuvie screenshot, demonstrating a full-screen interface with inventory and character gumps, was posted to the #nuvie IRC logs.
Richard Garriott, presenting at South by Southwest (SXSW), argued that space is rife with business opportunities ripe for the picking!
Good Old Games has rebranded itself, and is now known simply as GOG.com. They’ll still be selling all of the great classics of yesterday, but may feature newer titles as well in the future.
Zygon Dragon has posted an update to the Ultima 6 Remake project site, announcing various pieces of progress made in developing NPCs and features in the northwestern part of Britannia.
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
Anybody think Warren randomly pulled today’s date out of the hat to announce this, given what game was released 20 years ago? Especially given that he was the producer of the Ultima Underworld games?
Nintendo Power was published in-house by Nintendo of America during the late 80s and 90s, and covered some of the most popular releases for the NES, SNES, and Gameboy. They frequently published detailed hint...
The Ultima Codex is pleased to present a tribute to Ultima Underworld, on the occasion of the 20th anniversary of its North American release.