Creation takes time. Time is limited.
Site News
September 22, 2011
by
WtF Dragon
· Published September 22, 2011
· Last modified April 20, 2015
Courtesy of Natreg Dragon and Pix, Ultima Aiera is pleased to present images of the manuals for the Apple II, PC, and Atari versions of Ultima 1. And yes, there were quite steep differences between the manuals for each platform!
Site News
September 20, 2011
by
WtF Dragon
· Published September 20, 2011
· Last modified April 20, 2015
Kevin Fishburne has gotten one of the cooler features in his Ultima-inspired online RPG engine — vegetation trampling — partially implemented.
Zeph’s Ultima-themed texture pack for MineCraft has been updated again.
Site News
September 17, 2011
by
WtF Dragon
· Published September 17, 2011
· Last modified April 20, 2015
The no longer anywhere near nightly open discussion thread at Ultima Aiera.
Andy Panthro has updated his Ultima-inspired texture pack for Minecraft to support the latest version of the smash hit indie game.
Sanctimonia, the Ultima-inspired multiplayer online game engine, now has “bulletproof” network transaction support, according to its developer.
The Ultima 6 Remake, an Exult-based re-creation of Ultima 6, has implemented the nightly brawls in Jhelom.
Site News
September 16, 2011
by
WtF Dragon
· Published September 16, 2011
· Last modified April 20, 2015
Return to the Serpent Isle, Sergorn Dragon’s continuation to the Ultima series, is now known as Ultima: Return.
Site News
September 15, 2011
by
WtF Dragon
· Published September 15, 2011
· Last modified April 20, 2015
The Forgotten World team have welcomed a new member into their ranks, and have made a little bit of progress with world design and bug identification.
The CD Projekt Fall 2011 Conference is fast approaching, and will almost assuredly contain information about what exciting new releases are coming to Good Old Games next!
The CRPG Addict has finished his playthrough of Ultima 5, and you will all be happy to know that at present, it is his top-rated game.