Fearyourself has made some good progress on his Ultima-inspired game engine, Back to Roots, over the last week and a bit. Exiting dungeons is now supported, and he has begun working with in-game triggers.
From the lead developer of To Be A Hero comes this semi-exclusive, high-resolution piece of desktop-worthy art from the upcoming open-world iOS game, To Be A Hero.
After ten years and a catastrophic hard drive crash, Voyager Dragon has finally released version 3 of the Ultima 3 Upgrade package, adding composite CGA and VGA support.
I had a chance to play through the Kingdoms of Amalur: Reckoning demo last night, and was very impressed with the game. I didn’t get to explore all the game’s mechanics, but what I did see offered a lot of promise.
Sven “Joxter Dragon” Haskel has update The Stones Archive after about four years of silence, adding several new renditions of David Watson’s classic tune to the page.
Rampant Games’ Jay Barnson poses a difficult question: can game developers make it easy to learn an RPGs systems and controls without dumbing the game down and alienating players who want a bit more of a challenge?
The roughly-weekly round-up of news related to Kindgoms of Amalur: Reckoning, the upcoming open-world RPG (from Big Huge Games/38 Studios) being worked on by Ian “Tiberius” Frazier of Lazarus fame.