Interview and Gallery from Greg Cato – Immortality Contest Winner
Back in 1990, with the release of Ultima VI, a select 10 copies of the game instead of the normal Orb of the Moons came with a special winning infinity or singularity amulet which...
Back in 1990, with the release of Ultima VI, a select 10 copies of the game instead of the normal Orb of the Moons came with a special winning infinity or singularity amulet which...
This one is going to be pretty informal and conversational, because I’m shagged out after pulling a late night getting ready for the Ultima Forever soft-launch.
Mythic Entertainment’s Ultima Forever has been released on the Canadian iTunes App Store.
Because things continue to be all messed up around here. I blame the long weekend, and trolls (which doth lack endurance).
Reggie C., blogging at Extra Lives, has penned a truly excellent retrospective of the entire Ultima series, spread across a number of articles.
The Digital Antiquarian has continued his retrospective look at Origin Systems and the Ultima games with a pictoral feature about Ultima 3.
Origin historian Pix remarks upon a remarkably frank admission made by Sierra in one of their InterActions publications.
In a fit of inspiration (or possibly insanity), Pix decided to restart Ultima 5 for the NES and finish it. And this time, he did.
Because things are kind of loopy here this week, and because I don’t have time to work on the BioWare entry right now.
Gamespot’s Jonathan Toyad attempts, in under seven minutes, to answer the question “What makes an Ultima game?”