Interview and Gallery from Greg Cato – Immortality Contest Winner
Back in 1990, with the release of Ultima VI, a select 10 copies of the game instead of the normal Orb of the Moons came with a special winning infinity or singularity amulet which...
Back in 1990, with the release of Ultima VI, a select 10 copies of the game instead of the normal Orb of the Moons came with a special winning infinity or singularity amulet which...
This one is going to be pretty informal and conversational, because I’m shagged out after pulling a late night getting ready for the Ultima Forever soft-launch.
Mythic Entertainment’s Ultima Forever has been released on the Canadian iTunes App Store.
Because things continue to be all messed up around here. I blame the long weekend, and trolls (which doth lack endurance).
Reggie C., blogging at Extra Lives, has penned a truly excellent retrospective of the entire Ultima series, spread across a number of articles.
The Digital Antiquarian has continued his retrospective look at Origin Systems and the Ultima games with a pictoral feature about Ultima 3.
Origin historian Pix remarks upon a remarkably frank admission made by Sierra in one of their InterActions publications.
In a fit of inspiration (or possibly insanity), Pix decided to restart Ultima 5 for the NES and finish it. And this time, he did.
Because things are kind of loopy here this week, and because I don’t have time to work on the BioWare entry right now.
Gamespot’s Jonathan Toyad attempts, in under seven minutes, to answer the question “What makes an Ultima game?”
An Ultima fan is having some issues getting through Avatarship, the Neverwinter Nights-based remake of Ultima 4.