The Black Gate Board Game: Path Forward
Lucifuge Dragon explains his plan for the future of his board game adaptation of Ultima 7: The Black Gate, and in particular its implementation in Unity.
Lucifuge Dragon explains his plan for the future of his board game adaptation of Ultima 7: The Black Gate, and in particular its implementation in Unity.
Portalarium are getting ready for the first Shroud of the Avatar alpha test this week, and have released the game client ahead of schedule for Developer+ backers.
Portalarium have revealed yet another piece of the map of the Island of Novia, the setting of the first game in the Shroud of the Avatar series.
The second installment of the official Shroud of the Avatar novel, “Blade of the Avatar” (BotA), has been released.
A preview version of the David “Iolo” Watson-composed tune that will grace the Shroud of the Avatar soundtrack has been released. Or re-released, as the case may be.
The first in a series of four examinations of the Virtue of Spirituality and real-world exemplars thereof.
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Lucifuge Dragon has been busy porting his board game implementation of Ultima 7: The Black Gate into the Unity engine.
In the latest Pen of the Avatar session, Portalarium concept artist Stephen Daniele continued his work on the amphitheatre splash image he began working on three weeks ago.
In an interview with Warcry, Richard Garriott revealed how player-made items in Shroud of the Avatar will remember their history and, over time, become artifacts. He also discussed the game’s conversation system, and even said that the “World of Warcraft” model of MMORPGs has been overdone. Because of course he did. (And now the third part of the interview has been posted.)