Random Wizard Asks Richard Garriott a Couple Questions
Random Wizard — who evidently was one of the winners of the D&D #1 contest — took advantage of having Richard Garriott’s attention and posed a handful of questions to him. Nothing new gets...
Random Wizard — who evidently was one of the winners of the D&D #1 contest — took advantage of having Richard Garriott’s attention and posed a handful of questions to him. Nothing new gets...
Via Eurogamer: “…within months of CCP springing into existence, Origin and EA released Richard Garriott’s Ultima Online. For [Thorolfur Beck], fearing they had been beaten to the market, it seemed like the end of...
The US FCC received over 647,000 comments concerning net neutrality, ahead of the July 15 deadline for such submissions. Richard Garriott is among those who submitted a comment; he wrote: “As long as cable...
Richard Garriott did a short Q&A session with IHateMMORPGs a while back. It’s worth a read if you want some impressions of Shroud of the Avatar that aren’t heavily skewed toward the multiplayer experience....
The crowdfunding campaign for Ananias, the mobile-friendly, browser-based roguelike, has been relaunched. And the game’s newest updated brings art improvements with it, among other things.
Pix has been playing through Joseph Propati’s board game adaptation of Ultima 1, offering his thoughts on its implementation and relation to the original game.
Eric Fry has made a number of updates to the Nuvie engine recently, as he works on adding support for Martian Dreams to it.
How did Gamasutra manage to write an article about the fifteen-year development history of Divinity: Original Sin and not mention Ultima 7 once?
“It’s like, how much more black could this be? And the answer is none. None more black.”