Britannian Underworld: Short News; Engine Now WebGL-Powered
The Britannia Underworld project has switched from a custom raycasting engine to WebGL, They still need art and artists, though.
The Britannia Underworld project has switched from a custom raycasting engine to WebGL, They still need art and artists, though.
Goldenflame Dragon has made a crucial improvement to the accessibility of the Palace of the Skies in The Dark Unknown.
Version 0.32.0 of OpenMW has been released. All of Morrowind’s magical effects have been implemented, and numerous improvements have been made to the NPC AI.
David Watson, the real-life inspiration for Iolo in the Ultima games, has been confirmed as a guest at the Hearth of Britannia’s HoBLotH II.
A never-released Ultima fan project that would have combined the dungeon-crawling of Ultima Underworld with a plot based on that of The Lost Vale.
Scans of an article from Bitti, a Finnish gaming magazine, about Ultima 4.
A faithful re-creation of Killorn Keep in the Neverwinter Nights engine.
Scott Jones, art director for Ultima 9 and UI artist for Shroud of the Avatar at Portalarium, has been added to the guest list for HoBLotH II.
Andrew Owen has produced an R4i3DS skin based on U3.5 Pax Britannia.
The box for the unreleased Ultima 8 expansion pack, The Lost Vale, is once again for sale on eBay.