Sanctimonia: Progress Report, Positional Lighting, New Flame Asset
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
Kevin Fishburne has added a keen new flame asset to his Ultima-inspired PvE MMORPG, Sanctimonia, and has also added positional lighting to the game’s day/night cycle.
slashgravatar continues to make excellent progress in developing his Ultima 4-inspired demake of Ultima 8.
Lucifuge Dragon has made “a number of changes” to his board game implementation of Ultima 7: The Black Gate.
Kevin Fishburne is looking for people to test his work-in-progress, Ultima-inspired PvE MMORPG for Linux, Sanctimonia.
slashgravatar has continued making improvements to Morgaelin, his Ultima 4-inspired demake of Ultima 8.
Android ports of Exult, the cross-platform Ultima 7 engine, have existed for a while now, but Lanica Dragon has undertaken the effort of porting the engine to Apple’s iOS mobile operating system.
slashgravatar has made a number of improvements and additions to Morgaelin, his Ultima 4-inspired demake of Ultima 8.
A somewhat Ultima-inspired fantasy RPG set in the Wild West, in development for the Apple II and Commodore 64.
Kevin Fishburne has continued to refine the architectural system in his PvE-focused, Ultima-inspired MMORPG, Sanctimonia.
An offshoot of the LRUM Project, this appears to be an attempt to create a “demake” of Ultima 8 using Ultima 4-era graphics.
Goldenflame Dragon, in addition to fixing several bugs in his web-based tiled RPG, The Dark Unknown, has also launched a Facebook page for the game.