Sanctimonia: Blender Objects, Burning Things, and More
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
Kevin FIshburne has been hard at work on Sanctimonia, his Ultima-inspired, PvE-centric MMORPG.
In an update to the Exult website — the first in nearly two years — we are informed that development on the project has more or less halted for the time being, and that the current snapshot builds are very stable. As such, everyone who can is encouraged to stop using version 1.2 of the engine.
Andrew Owen has posted an update on the development of U3.5: Pax Britannia. He has settled on a maximum party size, finished writing the game’s plot, and has the scipting engine in a nearly-complete state.
Max Breedon, the chap behind the old-school, Ultima-like MMORPG EUO is working on a new game, which he is calling Crypt Wizard. Somewhat inspired by Dungeon Keeper, it’s a dungeon management game with an old school vibe…and he needs artists to help craft its tileset. (And yes, it’s a paying gig.)
The latest update to the Ultima 6 Online client restores the long-missing “safe spot” functionality, tables where players can drop off unwanted items for newer players.
The team at OldGamesItalia that is attempting to translate Ultima Underworld to Italian needs some help.
Goldenflame Dragon has implemented bandit and monster AI in his Ultima-inspired, browser-based, tiled RPG, The Dark Unknown.
Rustic Dragon has posted the finalized menu, itinerary, and guest list for the Hearth of Britannia Lords of the Hearth dinner, which will take place this weekend.
Andrew Owen, being possessed of the new version of GarageBand, redid the music for U3.5: Pax Britannia and uploaded the tracks to SoundCloud.
Lucifuge Dragon gives us a look at a playthrough of his board game adaptation in Ultima 7: The Black Gate in which the party isn’t able to save Britannia. It isn’t pretty.