Ananias: Version 1.36 Released
Slashing Dragon has released yet another update for Ananias, his mobile roguelike. Irregularly-shaped rooms are now a thing!
Slashing Dragon has released yet another update for Ananias, his mobile roguelike. Irregularly-shaped rooms are now a thing!
Eric Fry, of the Nuvie team, has discovered unused logic in the Martian Dreams assembly code, which controls — or would have controlled — the effect of consuming red berries in the game.
kodenkm has been hard at work on Pagan in Minecraft; he has worked out the sizes for East and West Tenebrae, and is busy working on the Docks area now.
Slashing Dragon has released another update for Ananias, which adds invisibility potions to the game, and nerfs the starting Knight armour.
Slashing Dragon has released another update for Ananias, this one adding numerous potions and scrolls to the game to buff and enhance players and equipment.
Iceblade has updated the Forgotten World website with a progress report, and informs us that work will be resuming on that somewhat dormant project.
The Nuvie team have been hard at work adding support for Martian Dreams to the cross-platform Ultima 6 engine.
Goldenflame Dragon has founded Tapestry of Ages Games, under which banner he will continue to develop The Dark Unknown.
Version 1.33 of Slashing Dragon’s mobile roguelike, Ananias, brings changes to dungeon rooms and how equipment drops when players die.
Rustic Dragon has posted an update to the Hearth of Britannia website concerning prizes for the Telethon of the Avatar.
The Britannia Underworld project has switched from a custom raycasting engine to WebGL, They still need art and artists, though.