Rock, Paper, Shotgun! Re-Creates Serpent Isle’s Opening Scene in Divinity: Original Sin 2
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
An Ultima-inspired, tile-based RPG coded from scratch for the Apple II.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
Goldenflame Dragon has implemented a few new features in The Dark Unknown.
A game — for PC and, apparently, GameBoy Color — that appears to have taken a lot of inspiration from Ultima Underworld.
An old-school CRPG that draws heavily on Ultima 3 for inspiration.
Pix takes a look at the native MIDI support of the Atari ST, and Ultima 4’s support for it.
An old-school CRPG, currently in development, that offers a massive, open world with non-linear gameplay.
If nothing else, you can check out what an HTC Vive looks like with movement trackers attached.