Rock, Paper, Shotgun! Re-Creates Serpent Isle’s Opening Scene in Divinity: Original Sin 2
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
The editors at Rock, Paper, Shotgun!, and the developers at Larian Studios, had some fun in Divinity: Original Sin 2’s DM mode.
In which we examine — and sass — IGN’s Top 100 RPGs of All Time list.
An Ultima-inspired, tile-based RPG coded from scratch for the Apple II.
A remake of Ultima 7, as a first-person RPG, using the Unity engine.
Goldenflame Dragon has implemented a few new features in The Dark Unknown.
A game — for PC and, apparently, GameBoy Color — that appears to have taken a lot of inspiration from Ultima Underworld.
An old-school CRPG that draws heavily on Ultima 3 for inspiration.
Pix takes a look at the native MIDI support of the Atari ST, and Ultima 4’s support for it.
An old-school CRPG, currently in development, that offers a massive, open world with non-linear gameplay.
If nothing else, you can check out what an HTC Vive looks like with movement trackers attached.
Dino the Dark Dragon informs us that he is once again working on Ultima 1 Revenge.