In Praise of Ultima 4’s “Narrative Through Gameplay”
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
Radek Koncewicz at Gamasutra has written an article praising Ultima 4 as a masterful demonstration of the concept of using gameplay as “the main vehicle for narrative”.
Nintendo Power was published in-house by Nintendo of America during the late 80s and 90s, and covered some of the most popular releases for the NES, SNES, and Gameboy. They frequently published detailed hint...
The Ultima Codex is pleased to present a tribute to Ultima Underworld, on the occasion of the 20th anniversary of its North American release.
The games comprising the Ultima series were, between 1981 and 1999, the defining computer role-playing games. Both the Western and Eastern RPG “schools”, if that is an appropriate term for them, were heavily inspired by the Ultima games, and still feature numerous gameplay and interface conventions that one Ultima or another introduced.
The original introductory movie produced by Denis Loubet for Serpent Isle. Longer and cooler.
The Ultima 6 Online wiki has been moved/merged into the Codex of Ultima Wisdom.
The article I wrote concerning Ultima 4, copyright, and EA’s recent spate of DMCA actions against certain Ultima 4 remakes has attracted a lot of traffic, and a lot of misinformation has been thrown around in its wake. I attempt to offer corrections.
Is Ultima 4 freeware? We, the Ultima fandom, have thought so for some time, but the truth of the matter is rather more complicated. And EA has finally taken notice, which has had some unfortunate consequences.
Neverwinter Nights 2 doesn’t allow for the creation of a fully continuous world, a hallmark of the later Ultima games. But it does allow for the creation of a very fine-looking dual-scale world, a hallmark of the earlier Ultima games.
Can any of the Ultimas be completed without resorting to combat?