Category: Ultima
The Serpent Isle Remake: Furnace, Part 1 (Update: Part 2!)
Thepal has completed the structure of the “cave half” of Furnace in his Oblivion-based remake of Serpent Isle. And, actually, he’s finished the rest of the dungeon too.
Sanctimonia: Client Wind Vector, Excavation and Water Level Oscillation
Kevin Fishburne has improved the excavation, water level oscillation, and wind vector features in Sanctimonia.
Back to Roots: Back to Business
JC has posted an update to the website of his Ultima-inspired game engine project, Back to Roots.
EUO Is Still Going Strong!
EUO, the real-time, single/multi-player, persistent-world RPG that looks and plays much like Ultima 4 or Ultima 5, is very much alive and kicking!
The Excelsior Series
A very obviously Ultima-inspired pair of games by 11th Dimension Entertainment.
Sanctimonia: OpenGL Water Layers at Depth
Kevin Fishburne has been messing about with OpenGL and water depth layers in developing his Ultima-inspired MMORPG, Sanctimonia.
Pix’s Ultima Patcher Updated
Pix has updated his patching utility for the Ultima games to support Savage Empire and Martian Dreams.
The Serpent Isle Remake: Random Progress
Thepal has posted a short update to The Serpent Isle Remake’s website, detailing progress made on a couple of dungeons.