Grant W. Chapman’s Collection of “Exult” Sprites Continues to Expand
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
Grant W. Champan continues to expand his collection of custom graphics for “Exult”, the cross-platform reworking of the “Ultima 7” game engine.
An analysis of the plot of “Ultima 8: The Lost Vale”, based on newly-found usecode for the cancelled expansion.
How does the colour dithering logic in the “Ultima Underworld”/”Ultima Underworld 2” engine actually work? Does anyone know?
A German translation of the xu4 engine – and with it, “Ultima 4”.
Zedex Dragon has resumed work on creating “U3.5: Pax Britannia”, an “Ultima 3”-inspired RPG for the ZX Spectrum.
Sir Bedwyr has figured out how to get “Ultima V: Lazarus”, a “Dungeon Siege”-based remake of “Ultima 5”, working on Valve’s SteamDeck handheld gaming device.
The website for “Age of Singularity”, a 3D remake of “Ultima 6”, has seen some cleanup in recent weeks, necessitating a few hyperlink corrections.
“Ultima 9’s” cutscene videos have been upscaled to 4K resolution.
With all needed 3D objects implemented, Anthony Salter can move on to re-creating U7’s gameplay in “Ultima 7 Revisited”.
Hign North Studios have released a beta version of the development tools used to craft “Skald: Against the Black Priory,” and are holding a modding contest to celebrate.