A Truly Fine Map of Britannia (Updated: Transparent Background Version)
What happens when someone who works for a GIS software company decides to model Britannia in some pro-grade geographical software? Only good things.
What happens when someone who works for a GIS software company decides to model Britannia in some pro-grade geographical software? Only good things.
The world design documents (read: hand-drawn maps) for the original plot of Serpent Isle have been moved into the Origin Gallery here at the Ultima Codex.
Pix celebrates the 20th annviersary of Serpent Isle with a couple of photographs of some unique collector’s items he has acquired.
Why not watch a Serpent Isle “Let’s Play” on this, the game’s 20th anniversary?
Bill Armintrout got his start with Origin Systems as a writer for Serpent Isle, and soon ended up directing the project.
It’s hard to believe it, but Ultima 7 Part 2: Serpent Isle was released 20 years ago today.
An Ultima fan wonders at the purpose of a hidden switch on Monk Isle.
Over the last several days, Kevin Fishburne (our own Sanctimonia) has been releasing a series of sound effects to the public domain.
On Commodore 64s, Ultima, and other things.
Paul Izod at Zero 1 Gaming has continued his retrospective look at the Ultima games, this time looking at Ultima 4.
Phillip Zibilich has created a massive map of what he calls Sosaria (Britannia, really) in Minecraft.